State | Haze the Fallen | Octofiend (1) | Coral Golem (1) |
---|---|---|---|
def | ? | 176 | 220 |
hp | 121229 | 4130 | 5262 |
mp | - | - | - |
str | ? | 268 | 215 |
dex | ? | 215 | 215 |
foc | ? | 118 | 96 |
wis | ? | 75 | 83 |
vit | ? | 219 | 279 |
res | ? | 220 | 176 |
lvl | 44 | 44 | 44 |
atk | melee / 2x attack / splash damage | melee / poison / critical hit | melee / 2x attack |
Haze attacks twice per turn, with a random splash-damage effect, Haze Strike (1092 damage/electric).
Haze has the most health (about 120k) of all the bosses, but his hits are fairly weak, and his splash-damage doesn't trigger as often as the other bosses. He can, however, paralyze (for two turns) your party when attacks. On top of that, the paralysis effect is level 54, so you won't be able to cure it.
You may want to avoid choosing Haze as the first boss to fight, considering that having a paralyzed cleric or tank can easily change the outcome of a battle.